Michael Doggett's Home Page

picture of me
I work at AMD on graphics hardware. Below you will find some of my recent talks and papers.

From 1998 to 2001 I was a researcher at the WSI/GRIS computer graphics lab at the University of Tuebingen, Germany. I completed my Bachelor of Computer Science in 1990, my Bachelor of Electrical Engineering in 1992, and my Doctor of Philosopy in 1997 all at the School of Computer Science and Engineering at The University of New South Wales, Sydney, Australia. From September 1996 until April 1998, I worked as Chief Engineer at Conja, a Special Effects, Animation and Design company in Sydney.

The main focus of my research at WSI/GRIS was Computer Graphics Hardware. I worked on the VIZARDII project for hardware accelerated Volume Rendering, and displacement map rendering using custom hardware and commodity graphics hardware and subdivision surface rendering.

I can be contacted at : m 'dot' doggett 'at' acm 'dot' org

Standard Disclaimer: This is a personal www page. Opinions expressed here do not represent the official views of my employer.


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Michael Doggett, "Recent Advances and Future Trends in Graphics Hardware", SIGRAD'05 Keynote, November 23, 2005.

Robert Strzodka, Michael Doggett, and Andreas Kolb. Scientific computation for simulations on programmable graphics hardware. Simulation Modelling Practice and Theory, Special Issue: Programmable Graphics Hardware, 13(8):667–680, Nov 2005.
unc logo Michael Doggett, "Xenos: XBOX360 GPU", University of North Carolina, Chapel Hill, November 14, 2005.
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Michael Doggett, "Xenos: XBOX360 GPU", Microsoft developer day, X05 Toronto, Canada, October, 2005.
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Michael Doggett, "Xenos: XBOX360 GPU", Industrial Seminar, New console architectures, Eurographics, Dublin, Ireland, September, 2005.
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Michael Doggett, "Architecting the Future", Exhibitor Tech Talk, SIGGRAPH 2005, August 2.
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Margarita Amor, Montserrat Boo, Wolfgang Straser, Johannes Hirche, and Michael Doggett, "A Meshing Scheme for Efficient Hardware Implementation of Butterfly Subdivision Surfaces using Displacement Mapping", IEEE Computers Graphics and Applications, March/April 2005, Volume 25, Number 2
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Panel: GPUs and CPUs: The Uneasy Alliance?, ACM Workshop on General Purpose Computing on Graphics Processors, August 7-8, 2004, Los Angeles.
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Johannes Hirche, Alexander Ehlert, Michael C. Doggett, Stefan Guthe, "Hardware Accelerated Per-Pixel Displacement Mapping", Graphics Interface 2004,  May 17-19, London, Ontario, Canada.
VIZARDII boardneghip
M. Meißner and U. Kanus and G. Wetekam and J. Hirche and A. Ehlert and W. Straßer and M. Doggett and P. Forthmann and R. Proksa, "VIZARDII: A Reconfigurable Interactive Volume Rendering System", in: Eurographics/SIGGRAPH Workshop on Graphics Hardware 2002,
volume rendered footspace leaping diagram
Michael Meissner, Michael Doggett, Urs Kanus, Johannes Hirche and Wolfgang Strasser, "Efficient Space Leaping for Ray casting Architectures", Proceedings of the second Workshop on Volume Graphics, June 2001, Stony Brook, NY, USA.

 



Updated 24-Apr-08